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The first-person adventure wears the hats of many genres while channeling its inner No Man’s Sky, Portal, Metroid Prime, and Ratchet and Clank.
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Having released recently on the Epic Games Store on PC and on the Xbox One and PlayStation 4, if you're looking for an experience such as this, now is the time.It’s tough to put a label on Journey to the Savage Planet.
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"We figured if we put in as many funny bits and pieces as possible," said Hutchinson, "then even if they don't laugh at one joke, hopefully there'll be enough other stuff to elicit a laugh!"ĭespite a more lighthearted tone tone, Hutchinson urges players to give Journey to the Savage Planet a try. Even without an audience, however, Hutchinson knew they were on the right track. Again, a comedian never knows how well their jokes go until they have actual "test subjects," so to speak. Hutchinson and his team had a large amount of confidence going into Journey to the Savage Planet. With exploration at the heart of Journey to the Savage Planet, the small quirky elements add up and make a goofy experience. Nasty mucous is used in combat situations to stick hostile critters to the ground, as well. Weird objects, such as egg sacs, allow you to launch other things into the air-or you yourself can even bounce on it. It sets the tone for Journey to the Savage Planet right from the start, which was even seen in the game's reveal in 2018.Īs mentioned, humor is infused into all elements of gameplay, even items. One interesting take was Typhoon's choice to make Martin Tweed, the CEO of Kindred Aerospace (the company you are a member of in the game), a live-action character rather than generated with computer graphics. The result of Typhoon's efforts to make Journey to the Savage Planet funny led to comical elements that permeated throughout gameplay. The Comical Gameplay of Journey to the Savage Planet While the tones of each game differ from one another, Hutchinson is well-rounded in the realm of all things funny.
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He also credits his time developing The Sims and Spore as helpful, and even Army of Two as well. It's different from Journey to the Savage Planet's tone, but he says the black humor from that Ubisoft title helped him in creating this experience.
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So, we played a lot of co-op games, looked at what streamers were reacting to, and as I said earlier, lots of TV and movies!Īs Hutchinson said, he worked on Far Cry 4, which has its own kind of humor. We like to think we're a funny bunch in the office, but we were also looking for comedy in the mechanics, so I drew on experiences I'd had on Far Cry 4, or experiences we'd all had with emergent comedy when a bunch of us worked together on Army of Two: The 40th Day. That's where Typhoon Studios excels, combining both experience in the industry and like-minded personalities to create a comical experience. While episodes of The Office and old Monty Python movies go a long way, creating a humorous piece of media also calls for a funny bunch of developers.
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